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141. Navy Issues Omen and Augoror - in EVE General Discussion [original thread]
Originally by: Riho now look at the damage output.... ill give 10 guesses what can do more damage. Yeah Einstein, put 2 Heatsinks in the 2 extra slots of the Augror and calculate the additional gun ... Damage will end up pretty much t...
- by Vanessa Vasquez - at 2008.06.11 09:15:00
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142. Navy Issues Omen and Augoror - in EVE General Discussion [original thread]
Well, this seems ridiculous. I've just compared the Exequror to the Augror ... Augror -> Augror Navy Issue 5 low -> 7 low (+2) 2 med -> 3 med (+1) 4 high -> 5 high (+1) 3 turret -> 5 turret (+2) 5 drones -> 15 drones(+10m¦/mbit...
- by Vanessa Vasquez - at 2008.06.11 08:33:00
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143. Navy Issues Omen and Augoror - in EVE General Discussion [original thread]
Originally by: Riho beacuse all the other new navy ships are TIER 1 and the omen is TIER 2 thats why the omen has soo much more slots... it was the only tier 2 added as other races had tier 2. think before you whine.... oh wait.... this ...
- by Vanessa Vasquez - at 2008.06.11 08:14:00
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144. Navy Issues Omen and Augoror - in EVE General Discussion [original thread]
Slightly was ironic ;) Obviously, 7 low slots make a VERY versatile vessel .. nanoed, max dps/tank. I've not tested them yet, and also didn't compare all the other attributes. But having 2 more lows and at least one more high does seem quite ... ...
- by Vanessa Vasquez - at 2008.06.11 02:25:00
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145. Navy Issues Omen and Augoror - in EVE General Discussion [original thread]
I'm just curious why those two have so much more slots than the other new navy vessels. 5-3-7 and 6-3-7 seems "slightly" overpowered, compared to the 4-3-5 of a Navy Exequror. It's like you can fit 2 extra damage mods and still get the same tank ...
- by Vanessa Vasquez - at 2008.06.11 02:00:00
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146. CCP you fail at life and everything. - in EVE General Discussion [original thread]
besides, i begin to wonder why this has been changed anyways?
- by Vanessa Vasquez - at 2008.06.11 01:49:00
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147. CCP you fail at life and everything. - in EVE General Discussion [original thread]
*pukes* This helios is so damn ugly now Question is, what happened to the original helios? I liked it very much, which ship is it now?
- by Vanessa Vasquez - at 2008.06.11 00:01:00
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148. Bug report empyrian age - in Issues, Workarounds & Localization [original thread]
Quote: Lonetrek * New Jump - Haajinen to Elanoda There is no gate to Elanoda in Haajinen
- by Vanessa Vasquez - at 2008.06.10 22:25:00
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149. Ships and Modules Guides, and Resources - in Ships and Modules [original thread]
hi there, what i'm missing is something about salvaging. We just had the discussion how salvage tackle rigs affect salvaging. I was like it only increases your chance of successful retrieval, while 2 others said it shortens the time as you need l...
- by Vanessa Vasquez - at 2008.06.08 09:47:00
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150. Salvage Thief Epedemic - in EVE General Discussion [original thread]
Edited by: Vanessa Vasquez on 07/06/2008 12:29:08 Originally by: Zey Nadar Edited by: Zey Nadar on 07/06/2008 12:12:10 Originally by: Vanessa Vasquez When you jettison something, you just throw it out. It's not yours anymor...
- by Vanessa Vasquez - at 2008.06.07 12:21:00
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151. What is the point of learning skills but to put off new players? - in Skill Discussions [original thread]
Did i mention that i would be pleased if every new player starts with all basic learning skills at 3/4? Yes, on top of their 800k starting SP. Isn't that glorious?
- by Vanessa Vasquez - at 2008.06.07 12:18:00
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152. drop rates of automated targeting systems - devs pls have a quick look - in Ships and Modules [original thread]
yeah, whatever. I don't wanna discuss the definition of the term easy here. What about those auto targeters? Has anyone ever found one meta?
- by Vanessa Vasquez - at 2008.06.07 12:12:00
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153. Salvage Thief Epedemic - in EVE General Discussion [original thread]
I only see a logical flaw to this. Why is taking some ones can flagged as theft, and salvaging not? That's not logical and i don't see a reason for this difference. When you jettison something, you just throw it out. It's not yours anymore. And ho...
- by Vanessa Vasquez - at 2008.06.07 12:03:00
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154. Hulk = boring, proposing alternative roles for the other mining ships - in Player Features and Ideas Discussion [original thread]
Originally by: Shiken Kan While i do understand where you are coming from a nerf to the yield of tanked barges would mean that their only remaining use would be solo mining in 0.0 . As skiff and hulk are both tanked and the mackinaw is spe...
- by Vanessa Vasquez - at 2008.06.06 09:18:00
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155. Hulk = boring, proposing alternative roles for the other mining ships - in Player Features and Ideas Discussion [original thread]
Actually, i was thinking about the barges some 3 days ago. Funny that you just brought this up Shiken :) Barges for different purposes would be a nice thing. But imho your suggestions have to few drawbacks. A barge that would actually have her de...
- by Vanessa Vasquez - at 2008.06.05 11:12:00
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156. Pithum C-Type Medium Shield Transporter WTF? - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton also who uses the medium ones Not many i guess. Maybe a Raven support Exequoror or Osprey, dunno. Anyways, i think this needs an overhaul. I mean, 46 more CPU per medium faction transporter? And that ...
- by Vanessa Vasquez - at 2008.06.03 08:36:00
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157. Pithum C-Type Medium Shield Transporter WTF? - in Ships and Modules [original thread]
yeah, i just noticed that all of those faction transporters use a lot more energy than their t1 counterparts. well, at least i got some tritanium and pyerite out of repro ...
- by Vanessa Vasquez - at 2008.06.02 23:23:00
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158. Pithum C-Type Medium Shield Transporter WTF? - in Ships and Modules [original thread]
I feel sorry to bother again, but that item dropped out of a 4/10 plex today ... Pithum C-Type(meta11) - S95A (meta4) HP Bonus: 216hp - 192 hp Activation 210 - 132 Range 6750 - 6000 CPU 135 - 89 I guess it's working as intended?
- by Vanessa Vasquez - at 2008.06.02 23:14:00
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159. What is the point of learning skills but to put off new players? - in Skill Discussions [original thread]
Originally by: Akita T I would have absolutely nothing against a third starter skillpackage for each school that would ONLY contain all 11 learnings, L4 for the basics, L3 for the advanced, with a couple of L4 advanceds or even a L5 basic ...
- by Vanessa Vasquez - at 2008.06.02 22:10:00
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160. drop rates of automated targeting systems - devs pls have a quick look - in Ships and Modules [original thread]
Edited by: Vanessa Vasquez on 02/06/2008 20:06:43 Originally by: Havohej Different rats drop different things. Would you like the rats in Lonetrek to drop Projectile Turrets for all you Caldari belt ratters out there? I take it you gu...
- by Vanessa Vasquez - at 2008.06.02 19:57:00
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